On target · finish with 150–1000
Run through the city to hit your cardio goals and fuel your macros.
← → RUN SPACE JUMP X WORKOUT / DASH
Match the move when the timing bar fills. Six good beats earn a set. Sound is optional.
THE CITY IS YOUR PLAYGROUND
0 / 10 levels completed
EVEN LEGENDS NEED A BREATHER
Swimming: tap the matching move when TAP NOW appears. ← / A = glide left, → / D = glide right, SPACE = dive, X = twirl. Six of eight matches earn each set. Choose one snack or water between sets; press X to begin or skip. Timing is visual, so sound is optional.
← → / A D Build speed. Release to coast.
SPACE Hold for height. Speed adds distance.
X Hold at exercise spots for a set. In the air: dash.
Reach the finish before the timer runs out.
Match the food and macro targets; more is not always better. The nutrition star allows a 10% margin on either side. Energy left starts at 260 kcal. Food adds energy; running, jumping, and exercise use it. Keep 150–1000 game energy left at the finish. Exercise does not erase the carbs, protein, or fats you ate. Targets earn stars; they never block the finish.
Stop at a pull-up bar or exercise mat and hold X for a short set. Move or jump to leave; finished reps are saved. Bikes, basketball courts, and pickleball courts also have short sets. Tap X once or hold to keep going. Bonus sets are optional. Complete planned workouts and choose food that fits the remaining targets. Low energy can recover at a workout gate.
Fruit charges dashes, protein speeds up reps, and avocado or almonds give a shield. Water restores a heart and clears slowdowns. Jump shoes help you reach higher rooftops. Jump over lazy vibes and stomp roaming junk food.
LEVEL 1 / 10
Finish · Workout goals · Balanced fuel
The top player each month wins a prize
Target line · shaded band = ±10% game range
A LITTLE FRIENDLY COMPETITION